Ruins of Adventure
The more eagle-eyed Realms scholars who might happen to stumble onto this campaign might notice that its timeline deviates from Realms “canon” in several ways. Most notably, the reconquest of Phlan’s been pushed back about 40 years.
I decided to run Ruins of Adventure a year ago after digging out my old Gold Box copy of Pool of Radiance while cleaning out the basement. It was intended to be a short-term “learning experience” and ended up taking on a life of its own. At the time I had a .pdf copy of the adventure, the manual from Pool of Radiance combined with my memories of playing it back in the ‘80s, and the 3.5e FR books to use as references. Since Phlan was always SSI’s territory, TSR pretty much left the city alone in terms of the Realms’ metaplot, and that made it easy for me to just push the adventure ahead in time to 1375 DR.
The “alternate universe” of our Friday Night game assumes that the expedition to retake the city didn’t occur until 1361 DR (Eberhard and von Urslingen couldn’t get the cash together until after the Tuigan Crusade). As a result, Ren O’ the Blade either had to get a job waiting tables in some other ruined city, or just never became an adventurer in the first place and the events of the Pool of Radiance novels never occurred. The events of the Baldur’s Gate series occurred according to my own gameplay experience rather than according to the novels. You might properly call our campaign universe “Realms-P(hlan)”.